"Back when I just started learning to make games with my friends, we came up with a bizarre cartoon character called Rob that we would often doodle in our notebooks. I found it funny as a username, and since then the name stuck."
"Before releasing Skyway, RobProductions' first paid product, I would often participate in the Ludum Dare game jam. I've long since evolved my artistic and technical style past those projects, but they were crucial in establishing the subjects and story-driven experiences I would focus on in the future."
"As I'm always thoroughly impressed with the industry, my goal for the longest time has been to release high quality, story-driven games on an indie budget, and I don't shy away from handling nearly every aspect of development myself. While it is an ambitious endeavor, I hope to improve each release on all fronts and explore the latest technologies while doing so."
"Much the same way that games I've played have changed my life, I want to create impactful experiences that entertain with unique stories & characters. I believe that this medium holds infinite potential for expressing ideas. There's always more to learn, but as I refine my workflow, I aim to produce complete games across a multitude of genres for everyone to enjoy."